128px This is a guide specifically for jungling with Legionnaire.

Stripped of his beard (and therefore, most of his manliness) from his DotA Counterpart (Axe), Legionnaire has to make do with most of the changes in gameplay from DotA to HoN. Legionnaire is a decent laner, but I'm going to focus on how to jungle Legionnaire in this guide. There are several differences that are now ported from DotA to HoN:

  • + Creep respawn checkboxs are now smaller (you can pull creeps a little bit later and still make it in time to stack the camp)
  • + Dark Troll Warlord creep camp replaced with weak Skeletons (can tackle them earlier on for great experience and gold)
  • + Replacement of Troll Priests (no more difficulty pulling that creep camp)
  • + Creeps don't sleep at night (easier to creep-stack and creep-pull)
  • - Removal of Satyr creep camp (no more purge, but less weak creeps to deal with)
  • - No more Berserker's Call/Taunt functionality on neutrals (cannot manipulate their AI anymore)

As Legionnaire, you should jungle only if the following conditions are met:

  • Legionnaire is the only jungler on your team
  • You know the basics of jungling
  • You have 2 good solo heroes that can take care of themselves early game

By: ElementUser

Skill OverviewПравить

  • Taunt - What's left of Axe's manliness is now transferred to this skill. Instead of doing a loud, manly roar like Berserker's Call, Legionnaire does some weak Taunt shout. Regardless, this skill is useful for chasing, ganking, initiating and tanking all at the same time! Just note that it has a VERY TINY AoE, so anyone with an IQ above 50 wouldn't let you run up to him and Taunt him. Therefore it's best to use this skill when coming from behind, chain it after an allied disable or use it after Portal Key. Goes through magic immunity.
  • Terrify - An even more unmanly skill than in DotA, Legionnaire now resorts to making scary faces & raging to give a DoT debuff to an enemy. Not acquired because your mana pool sucks and because the skill sucks in general. Not to mention you're in the jungle for early game.
  • Whirling Blade - The skill that defines Axe and Legionnaire. Luckily, Legionnaire didn't lose any of his manliness from this skill port. Anyway, Whirling Blade is what lets you jungle in the first place, not to mention making enemies fear to attack you. The more units that are attacking you, the more Legionnaire will own face. Not as good late-game since it's physical damage, but it's still an awesome skill.
  • Decapitate - Instead of purging the weak from Axe's sight, Legionnaire gets to hack off someone's head when using this skill. Not a bad change I guess. Use decapitate to finish off low HP heroes, but if you know for sure that an enemy is going to die in one of your ganks, don't killsteal with this skill. The skill has a pretty low cooldown though, so don't hesitate to use it either. Great finisher because it goes through Accursed's annoying ultimate and through magic immunity.

Skill BuildПравить

Whirling Blade is maxed over Taunt (up to level 5) because you'll be jungling more than ganking. If your allies ask for a gank and there's a high probability of getting a kill or two in the nearby lane, the few levels of Taunt before level 5 should be enough. Take Decapitate whenever it's available. Stats are acquired over Terrify because your mana pool is very small (you'll need the mana for your skill combo). Get 1 point in Terrify if there's a hero on the enemy team that has a Portal Key to disable it for a while.

Level Skill
1 Whirling Blade
2 Taunt
3 Whirling Blade
4 Taunt
5 Whirling Blade
6 Decapitate
7 Taunt
8 Taunt
9 Whirling Blade
10 Stats
11 Decapitate
12 Stats/Terrify
13 Stats
14 Stats
15 Stats
16 Decapitate
17 Stats
18 Stats
19 Stats
20 Stats
21 Stats
22 Terrify/Stats
23 Terrify
24 Terrify
25 Terrify

Item BuildПравить

Starting Items

If you have a good team that will share a Courier with you, you should get a second Iron Buckler instead of the Monkey Courier and the Minor Totem.

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  • Since you're going to jungle Legionnaire until you get your Portal Key (and perhaps a bit more after that), you'll require damage reduction right from the start.
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  • 1 set of Runes of the Blight is taken for potential double creep-stacking (more info on that later) and provides you with a little bit of HP regeneration.
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  • Minor stats boost

Total Cost = 593

Early Game

These items are about sustained jungling and building up your mid game items.

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  • Keep your hp up to keep killing. You don't want to have to leave the jungle if possible. Buy as many as you require until you get your Lifetube
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  • Yup, another one of these. 2 is the optimal amount for damage reduction.
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  • The item that will immensely help you stay in the jungle. If you're tackling some intensely stacked camps though (4 times or more), Healing Potions will be better, though you'll need this for your Helm of the Black Legion later.
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  • Gives Legionnaire more mobility to move from camp to camp faster.
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  • If the enemies gank you in the jungle, invest in a set of Wards of Sight to avoid them (and to gain vision of bottom rune). Only do this if your support teammates are too stingy to buy some for you.

Total Cost = 1925

Mid Game

These are your core items, built off the early game stuff.

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  • It allows you to gank, disable, chase and escape much more easily.
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  • Gives Legionnaire some needed armor as well as more mobility.
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  • Eventually you'll finish Helm of the Black Legion at one point or another to make room for other items.

Total Cost = 5925

Late Game

These are all pretty situational items. Get whichever ones would be the most beneficial.

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  • Get Shaman's Headdress if there are a lot of nukes flying around (especially AoE ones).
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  • Get Plate Mail if you're against a lot of hard physical hitters to tank longer, and if you're comfortable with the amount of HP you have to withstand nukes
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  • Behemoth's Heart is great for practically all situations, so you can't really go wrong with that.
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  • If the enemy has lots of physical DPS (or if you need an AoE snare), upgrade that Plate Mail from before into Frostfield Plate.
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  • If you're confident in your tanking abilities at this point, aim for a Mock of Brilliance to have more presence in team battles.

Total Cost = 18800

Items to AvoidПравить

  • Legionnaire isn't your typical melee agility carry hero.
  • Legionnaire does pitiful physical DPS, thus not making use of the lifesteal. Don't even think about upgrading this to Symbol of Rage; Legionnaire gains way more benefits from Behemoth's Heart than from Symbol of Rage.
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  • Once again, Legionnaire isn't a carry hero; don't play him as one.
  • You might make use of the charges from Nullfire Blade & having 3 spinning heroes can be fun, but this item won't do you much good in the end because it doesn't synergize with you very well.
  • This may look good on Legionnaire, but your amazing armor boost from Taunt makes this reflect little damage, not to mention that the damage reflected is already reduced by magic armor.
  • This item gives you very little benefits. Have one of your agility carry allies buy it and use it on you if you want to have the static charge buff that badly.
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  • Legionnaire has no need for any attack modifiers. He doesn't deal his damage to enemies by physically attacking them - leave that to the carries.


If the enemies are ganking you in the jungle, your support ally should ward in this spot. If he's too stingy to do this, buy a set of wards yourself. The last thing you want is some random hero killing you with a nuke when you're at 50 HP from a neutral encounter.
Файл:Legionnaire jungle 6.jpg

Dealing with Different Creep Camps

Easy camp

You'll own them easily regardless of which creeps spawn, don't worry.

Medium camps
  • Wolf Commander + Wolf x2: if one of these camps exist, you want to get rid of the camp ASAP. If it's in a stack, it's even worse because his Damage Aura gives a painful +30% damage to nearby neutrals; your Iron Bucklers cannot withstand them for too long. The 2x critical strike also hurts.
  • Wild Hunter x2: These guys will take longer to go down because they have 800 HP and they only spawn in 2's. However, they deal low damage, so you should be fine. Dealing with them in a stack is more efficient.
  • Ice Ogre + Fire Ogre x2: The easiest medium camp, these creeps will serve you well for clearing more dangerous stacks (ones with Wolf Commanders and Minotaurs). They do low damage and spawns in 3's.
  • Minotaur + Goatar: The hardest of the medium camps, do not take this camp alone without help from a Wild Hunter/Ogre stack before level 5. If you need help and this camp is on the pullable camp, pull the neutrals to the lane.
Hard Camps
  • Minotaur + Goatar: Explained above; do not take this camp before level 7, even if you have a Skeleton camp in the stack.
  • Skeleton King + Undead Warrior x2: The best hard camp you can get, these guys give lots of gold and experience, while maintaining low damage. They also spawn in 3's, which is good news for you. You can take them on as early as level 2.
  • Vulture Lord + Screacher x2: The third most difficult hard camp you'll encounter. At least this camp spawns in 3's instead of 2's, so it's a bit easier than Minotaurs/Catmen. Do not encounter before level 5 unless your HP is high enough.
  • Catman Champion + Catman Soldier: The hardest creep camp you'll encounter as Legionnaire (Catman Champion and Minotaur have nearly identical stats, but Catman Soldier does 52-59 damage compared to Goatar's 18-21 damage). Do not fight this camp before level 7, no matter what.

Early Game

After buying your starting items, go to this spot and stand here until the clock reaches 0:30 after the lane creeps spawn. If the camp spawns Skeletons, consider yourself lucky. You will revisit this camp later if that is the case.
Файл:Legionnaire jungle 1.jpg

Regardless of the type of creeps that spawned, go walk to the easy creep camp and wait until ~x:52 to pull the creeps, as indicated in the screenshot. Walk to the creeps to draw aggro (blue arrow), then move out up or to the right (red arrows). This is how you stack creep camps. Do not worry too much if you pull the creeps at x:51 or x:53-55, you can still make it in time for the creeps to respawn.
Файл:Legionnaire jungle 2.jpg

This is what a successful creep stack looks like. Dive into it and hit level 2.
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If you got a Skeleton King creep camp before, go kill that camp and hit level 3. If not, check the other high level camp for Skeletons. If there aren't any, check to see whether either of the 2 medium camps have Wolf Commanders. If they do, kill the wolf camp (s). If they don't you can attempt to double creep stack.

First, you'll want to know which tree to get rid of to double creep stack. Get rid of either the tree with the yellow circle or the tree with the red circle. If you're good, you can pull the top camp, eat the tree, go down a bit and go left to pull both camps. If you're not as familiar with jungling, it's better to eat the tree first and then do the pull. If the bottom creeps get stuck behind the trees, you can eat the other circled tree to make double pulling easier.
Файл:Legionnaire jungle 4.jpg

Get close to the top camp (without drawing aggro) at x:51, then draw aggro at x:51/52, go down to the tree gap you created to aggro the other creep camp. Finally, pull them to the left. Congrats, you did a double creep stack!
Файл:Legionnaire jungle 5.jpg

Mid Game

After acquiring your Portal Key, you should be starting to help your allies gank enemies with your Blink-Taunt combo. If there aren't any immediate opportunities, return to the jungle and farm for your Helm of the Black Legion and Enhanced Marchers. When a gank opportunity presents itself, go help your allies out. Given that both teams have been doing relatively evenly in hero score and laning experience/gold, your team should have the upper hand due to having 2 solos.

Once you got your core items, ask your teammates to push some towers down. At this point, you'll have a very good amount of HP (~1600) with decent armor and great mobility. The enemies should fear your Blink-Taunt combo (if they don't, they'll most likely pay for it). Don't be afraid to initiate once you have your core items. Your allies should follow-up after you Taunted the enemies. If some enemy heroes are fleeing after a team battle and your team looks like it still has the upper hand, chase with your Blink-Taunt combo (assuming you still have sufficient mana). If not, retreat and help draw fire from your allies with Taunt.

Legionnaire is at his peak during mid-game with all his HP and physical damage reduction. Therefore, you'll want to end the game sooner rather than later, so ask your teammates to push.

Late Game

If it's late game, you should have at least one of the optional items or partially completed one of your luxury items. At this point, Legionnaire isn't as tanky or dangerous than he was at mid-game, due to enemy heroes getting more physical damage to cut through your HP & acquiring more EHP to withstand Whirling Blade. Your job is the same though, initiate & tank for your team, chase fleeing heroes.

Wrap Up

Annoying Enemies:

  • Predator: His Carnivorous deals damage based on the current % of your HP. Since Legionnaire is a tank with a lot of HP, he'll tear you down pretty fast while keeping himself alive.
  • Magebane: His Mana Combustion is the only annoying thing about him, rendering you unable to use your spells due to your innate low mana pool.
  • Pestilence: Amplify Damage makes you fall faster. You'll need quite a bit of armor to compensate for the -15 armor late game.

Great Allies:

  • Accursed: He'll make your tanking job more fun with Fire Shield & Cauterize.
  • Jereziah: Always a great ally to have, just don't tell him to cast Protective Charm on you in teamfights. Taunt+Inner Light deals some quick and painful burst damage to enemies.
  • Glacius: Gives you all the mana regeneration you'll need.
  • Demented Shaman: Healing Wave will help keep you alive & damage Taunted enemies. Storm Cloud lets your Whirling Blade deal more damage later on, as well as buffing up your own armor. (Thanks to Mr_Kzimir)


Q: I get Runed Axe on Legionnaire to farm for more stuff like Flayer and Savage Mace! I'M SO PRO

  • Legionnaire isn't a hero that owns other heroes by hitting them over and over again. He owns by using Taunt to tank and by using his manly Whirling Blade. None of his skills help him gain more power by physically hitting enemies, anyway.

Q: No Fortified Bracers/Homecoming Stones?

  • In general you won't have much space for Fortified Bracers. It's general knowledge to carry a Homecoming Stone by mid-game whenever possible, so I didn't include it in the guide.

Q: Why no mention of the creep-skipping Legionnaire?

  • While it can be effective against a very weak solo/dual lane (mostly melee strength/agility heroes), a few nukes/disables and/or a ranged hero will make short work of Legionnaire.

Q: Why don't you ever refer to Legionnaire as "Lego"?

  • Because he's not made of Lego, obviously.

Q: Who is this thisisBob you keep on referring to?

  • Only one of the most epic guide writers ever. He wrote epic guides to bearded heroes in DotA AND he's the founder of the famous DotA MS Paint Rage Dump Thread.

Q: What's your opinion about Restoration Stone/Totem of Kuldra/Stormspirit, etc.?

  • Use your own professional judgment to figure out whether it's good for the game you're in or not; I'm not here to discuss your item choices when you're freefarming 120 minutes into an -em game.


  • Legionnaire's mana pool can't support Terrify. If it can, you're doing it wrong. Terrify is easily countered anyway, and it takes too long to be effective.



Elementuser - author
thisisBob - for his guides & quotes. He also inspired me to write my first (ever) hero guide!